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Crowdfunding Opportunities in Schools and Education


The Teacher Booker is an online platform created for schools. It offers a robust tool that helps schools manage all staff administration through its wide range of recruitment provision. The app has over 5,000 teacher registrations with 100 schools who use and implement Teacher Booker. It has also secured a contract with a well-known regional education services provider. The Teacher Booker platform aims at eradicating expensive supply teacher agency fees and saving the schools millions of pounds a year.
investment: Unknown target: £650,000 pre-money valuation: £4,179,123
Yodomo is a marketplace for crafting, forming and building new income ways for artists and makers. The customers can master in weaving, bookbinding, sourdough baking, sewing and more creative stuff. Yodomo has content partnerships with major publishing houses including CICO, Quarto, David & Charles. Yodomo's corporate clients include Innocent and Ticketmaster, education partners include London College of Fashion and University of the Arts London. The company was chosen for the Deutsche Bank + NWES Made for Good accelerator ‘We're in Social Tech’ and nominated for Seedrs ‘Seedling of the Year’ award. The funds will be used to expand the team and for technological development.
investment: £100,788 target: £150,003 pre-money valuation: £1,400,138
status: Active 9 days
to go

Platform:
Seedrs

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67% of Funding Target Achieved
Mrs Wordsmith is one of the UK's promising educational publishing & gaming startup. Their bestselling products popular among parents, educators, and kids. Mrs Wordsmith is a VC backed company whose new learning game Epic Word Adventure launches in December 2019. Amazon has given “Best Seller” ratings to the company due to its roots in the Hollywood illustrated books created to strengthen literacy and learning. The company's unit growth has been strong and has received 38% aggregate MoM growth this year. The proceeds will be used to expedite the Epic Word Adventure into new areas and develop new content for children.
investment: £1,168,360 target: £1,000,000 pre-money valuation: £34,717,123
status: Active 4 days
to go

Platform:
Crowdcube

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117% of Funding Target Achieved
Gooseberry Planet has developed a number of unique apps to teach children about online safety through gamification. The idea was devised in response to a perceived gap in the way children are thought about online safety in school. In a familiar game, children are presented with live scenarios and the consequences of their responses to them, all in a virtual world. Companion teacher and parent apps and support materials allow teachers and parents to monitor progress and to discuss the scenarios and the children’s responses.
investment: £44,501 target: £20,000 pre-money valuation: £165,701
223% of Funding Target Achieved
Assisting students to write outstanding essays by suggesting tailored improvements. Currikula helps students by offering in-depth feedback on their work from the content to the structure, including finding suitable references for their bibliographies. The feedback feature requires a subscription, yet references and analytics checks are free. Students have the option of paying per essay for feedback, or paying a quarterly fee for unlimited reviews.
investment: £150,649 target: £130,000 pre-money valuation: £1,624,745
116% of Funding Target Achieved
A certified educational service to help millions learn new skills to acquire the careers they desire. Stay Nimble delivers its service via a SaaS platform, which is comprised of various types of content to help job hunters gain access to different industries and fields of work. The information available has been developed by performance coaching experts that have worked with Olympians and Paralympians, to help those that need guidance on dealing with change. In the last 4 months, Stay Nimble has over 1,000 visitors accessing the website every month with 150 members on the platform and more than 500 users have signed up to the company's regular newsletter. On average, a member registers to Stay Nimble every day. Revenue streams will consist of a paid tiered subscription service with premium features and a partner referral scheme.
investment: £172,850 target: £150,002 pre-money valuation: £849,946
115% of Funding Target Achieved
CYWL has grown organically since its formation, with its own investment capital and resources. Considering the realistic insight into the global demand for an online sports specific coaching portal to the market, we will need to move from R&D pre-reveune traction stage to Sales and Profit stage. This can be achieve via a £100k Second Seed/Angel round.CYWL has very ambitious plans to expand the company. To realise the full potential of becoming a world class company CYWL plans in January 2015 to raise by way of debt/equity a sum in the region of £1.5M growth capital. Each of these proposed plans will provide extended global reach across the sector, consumer acquisition and increased return on revenues. It has aligned its sales, marketing and operations to become a major participant in a rapidly expanding market. Revenues of £80M growth scenario are expected with a strong EBITDA margin over the next 5 years."CoachAnyWay is a online sports coaching portal, giving you the opportunity to learn any sport, coached in a variety of ways"www.coachanyway.comProblemAccess to Free sports coaching content and saving time searching the web to find right type of coaching content and resourcesSolution An all in one sports coaching portal/service, helping users find a variety of coaching content and resources for them to use as they progress CoachAnyWay has no barriers to entry, this is what makes it appealing to users!Coach Your Way Limited’s strategy will be to deliver www.coachanyway.com globally, that penetrates the global market and establishes itself as “the” world” destination as a provider for its digital marketing platforms for the general public seeking sports tuition, educational systems, coaches and sporting organisations. CYWL provides a service that can directly benefit society, by encouraging active behaviour, whilst generating high revenues and growth.CYWL is targeting consumers with and interest in 8 vertical sports; Football, Tennis, Golf, Cricket, Rugby, Basketball, Netball and Boxing, underpinning their objective of capturing a segment of the global sports market, which is set to be worth $145 billion US dollars by (2015) and the worldwide e-learning market is estimated at $91 billion In the US alone (2013).Unlike sport sites that focus on their own specific channel, CYWL will perpetuate and support initially 8 channels of sports education and tutorial, the ongoing conversation and social network via the web and mobile platforms, to then increase this number to 32 sports channels over 5 years.    •    There is no global destination for sport education.     •    A platform where users can produce and broadcast their coaching methods to the public    •    There is no true personalisation for sports. Facebook, YouTube and others try, but they have not accommodated segmentation of sports users.    •    Latest sports products will be targeted to users via advertisements relevant to their specific interest.    •    Delivering a continually expanding and evolving library, always providing current information    •    Website structure that encourages ‘social activity’ and ‘networking’ between coaches and other members, www.coachanyway.com is the’ Linkedin for Sports Coaches’ Our Proposed Business Model:1) During the Beta stage of development we will be able to track the top 8 leading sports that havetriggered the most interest from the public. Using this information we will engage with sportingbrands allied to those top 8 sports to explore opportunities for them to advertise on the www.coachanyway.com website. For example the Golf channel is selected via a user, with up to 20 videos per page, alined brands in Golf such as Callaway, Adams, Bridgestone, Cleveland, can all compete and be inline with these videos down the side, to sell their products to an extremely targeted audience interested not just in Golf, but in recreating a Golf Swing, Putt. This will be an added incentive for users to buy from these advertisers offering these products, thus saving them time having leaving CoachAnyWay and search across the internet for these items needed to play Golf.Over time, as determined by user interest in over 32 sports, we expand the opportunity for advertisers to use our website, from initial 32 advertisers on 8 sports to 128 potential advertisers on 32 sports and increasing there after.The top 4 biding companies in each sport will be able to choose from a starting advertising priceand method of advertising, as per the following examples:Pay per impression [8 initial advertisers pay £3 per 1,000 hits (0.1%)]Pay per click [8 initial advertisers pay £.20 per 100 hits (1%)]Cost per engagement [8 initial advertisers pay £.20 per 100 hits (1%) year 1 and £.30 year 2]Pay per lead [8 initial advertisers pay £2 per 200 hits (0.5%) year 1 and £3 year 2]2) 50% of content will be Premium Content, with starting costs at £1 per download in year one and £2 in year two. We currently have over 80,000 video downloads a month on our prototype so the usage is there!3) IOS and Android Applications will go on sale for £2 year one and £3 year two4) Directory referral fees on a monthly basis,A Directory to find coaches in your surrounding area A Map Directory, for individual sport governing bodies coaching courses for users to learn how to coachA Businesses Directory using google maps, so users can find local coaching businesses providing coachingTotal sales are forecasted at £691,703 Year 1 (2015) to £25,506,908 Year 5 (2019)Net cash flow forecasted at £134,996 (2015) / £3,942,175 (2016) / £9,779,542 (2017) / £15,446,959 (2018) /  £20,412,881 (2019) You need to be registered as an investor to see thisJoin Now
investment: £8,850 target: £100,000
9% of Funding Target Achieved
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investment: £906,231 target: £905,217 pre-money valuation: £2,031,892
100% of Funding Target Achieved
mylearnadfriend has created on-line Learning software for direct sale to businesses and organisations across all skill sectors.  please watch video for details about this learning portal
investment: £5,800 target: £300,000 pre-money valuation: £1,700,000
2% of Funding Target Achieved
Gojimo is the UK’s leading exam preparation app for secondary school students[1] and is now expanding into the US and South Africa. 
investment: £222,817 target: £500,882 pre-money valuation: £5,009,371
44% of Funding Target Achieved
Gojimo is the UK’s leading exam preparation app for secondary school students[1] and is now expanding into the US and South Africa. 
investment: £1,112,905 target: £500,882
222% of Funding Target Achieved
Spiral is a leading classroom learning platform which encourages active learning and collaborative atmosphere for school, teachers and students.  The Social Learning Network (TSLN) is building a world-class education technology company, providing innovative well-researched collaborative apps to help teachers make the most of mobile learning that is being rolled out to students in schools around the world. TSLN’s founders have spent two years in field research, identifying the key issues faced by teachers and students as they adopt technology into their day-to-day practice. The outcome is Spiral - a suite of individual apps that mirror common learning activities used in schools all over the world; empowering teachers and providing unique real-time data to support assessment and school-wide monitoring. Spiral’s first two apps – Quickfire and Discuss - were launched in July 2015 with over 2,800 schools and 18,000 users registering in the first 4 months. This November, an average of over 57 new schools have signed up every day and registration figures are growing exponentially month-on-month. Spiral is used by primary age to university students, in all subjects, from over 100 countries across the world.  TSLN is seeking to raise £400,000 of investment (£85,000 already raised) in exchange for 22.2% equity (17.5% available to CrowdBnk investors), to match-fund its remaining £130,000 SMART grant from Innovate UK and proposed Horizon 2020 grant-funding to continue growing Spiral as a global mobile learning brand, with the intention of acquisition from a global education service provider by 2019.
investment: £91,653 target: £399,960 pre-money valuation: £1,400,040
23% of Funding Target Achieved
  • Internet Business Awards Category Award Winner 2015
  • Hertfordshire Business Awards Finalist 2014

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